Hi,
We were using Unity 5.2.2f1 & released a game on iOS with Fabric/Crashlytics integrated, after the game went live we use saw a couple of crashes, The stack trace was from within unity engine code. We moved to latest version of unity(at this point of time 5.3.5f), After we went live we ended up getting huge number of crashes in LzmaDec.c, stack trace is below,
Crashed: Thread
EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x000000010668865e
0
pele2
LzmaDec.c line 383
LzmaDec_DecodeReal2
1
pele2
LzmaDec.c line 830
LzmaDec_DecodeToDic
2
pele2
LzmaDec.c line 897
LzmaDec_DecodeToBuf
3
pele2
LzmaDecompressor.cpp line 106
LzmaDecompressor::DecompressStream(void*, void const*, unsigned long*, void*, unsigned long*, bool) const
4
pele2
ArchiveStorageReader.cpp line 835
ArchiveStorageReader::FillStreamCachedBlock(ArchiveStorageReader::CachedBlock*)
5
pele2
ArchiveStorageReader.cpp line 409
ArchiveStorageReader::ReadBlock(unsigned int, unsigned long long, unsigned long long, void*, unsigned long long*)
6
pele2
ArchiveStorageReader.cpp line 117
ArchiveStorageReader::Read(unsigned long long, unsigned long long, void*, unsigned long long*)
7
pele2
ArchiveStorageConverter.cpp line 325
ArchiveStorageConverter::DecompressAndStore()
8
pele2
ArchiveStorageConverter.cpp line 198
ArchiveStorageConverter::ConversionThreadFunc(void*)
9
pele2
Thread.cpp line 40
Thread::RunThreadWrapper(void*)
10
libsystem_pthread.dylib
_pthread_body + 156
12
libsystem_pthread.dylib
thread_start + 4
Please help us, we are loosing a lot of users because of this crash.
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