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Crashes in LzmaDec.c

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Hi, We were using Unity 5.2.2f1 & released a game on iOS with Fabric/Crashlytics integrated, after the game went live we use saw a couple of crashes, The stack trace was from within unity engine code. We moved to latest version of unity(at this point of time 5.3.5f), After we went live we ended up getting huge number of crashes in LzmaDec.c, stack trace is below, Crashed: Thread EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x000000010668865e 0 pele2 LzmaDec.c line 383 LzmaDec_DecodeReal2 1 pele2 LzmaDec.c line 830 LzmaDec_DecodeToDic 2 pele2 LzmaDec.c line 897 LzmaDec_DecodeToBuf 3 pele2 LzmaDecompressor.cpp line 106 LzmaDecompressor::DecompressStream(void*, void const*, unsigned long*, void*, unsigned long*, bool) const 4 pele2 ArchiveStorageReader.cpp line 835 ArchiveStorageReader::FillStreamCachedBlock(ArchiveStorageReader::CachedBlock*) 5 pele2 ArchiveStorageReader.cpp line 409 ArchiveStorageReader::ReadBlock(unsigned int, unsigned long long, unsigned long long, void*, unsigned long long*) 6 pele2 ArchiveStorageReader.cpp line 117 ArchiveStorageReader::Read(unsigned long long, unsigned long long, void*, unsigned long long*) 7 pele2 ArchiveStorageConverter.cpp line 325 ArchiveStorageConverter::DecompressAndStore() 8 pele2 ArchiveStorageConverter.cpp line 198 ArchiveStorageConverter::ConversionThreadFunc(void*) 9 pele2 Thread.cpp line 40 Thread::RunThreadWrapper(void*) 10 libsystem_pthread.dylib _pthread_body + 156 12 libsystem_pthread.dylib thread_start + 4 Please help us, we are loosing a lot of users because of this crash.

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