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Crash by SetParent() with Animator.

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[crash report here][1] It often happens on Android & iPhone.
Step. 1. GameObject(A) is complex nested and has child with Animator. 2. The parent is "empty GameObject" and inactive in hierarchy. (but It doesn't matter with enabled or disabled. It occurs same crash.) 3. Try to GameObject(A).SetParent(parent). 4. then crash sometime.
This seems to be caused a crash in thread_1.
but, I can't symbolicate that. And thread_0 always print this stack. SetParent() -> Animation.. something. I think that it is associated with thread_1's crash. How can I fix it? plz help me! [1]: /storage/temp/71112-ios-crash-report.txt

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