Okay... I'm Creating [this][1] game for mobile platforms. I'm Using Track Sections(like straight, left , sharp right etc...) to construct the track using an editor script. All the track sections are prefabs. The number of track sections goes more than 100s. It's Hard to split these track sections into different levels (because it's in development stage and i also want to test it in mobile phones). Because of this my game is experiencing crash/performance issues. Is there any other way to optimise the tracks (like generating those tracks at run time, or disabling and enabling at run time).
Note: - the track has some mesh colliders and cast shadow is set to off for the stuff that doesn't need shadows
[1]: https://www.facebook.com/TrainZimulator/
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