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Exiting video (started with Handheld.PlayFullScreenMovie) causes a crash on Kindle Fire.

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Hey, I'm getting a crash only on a 2nd gen kindle fire. It happens when some (but not all) movies play to completion or when movies are stopped with the * FullScreenMovieControlMode.CancelOnInput* option (this seems to crash all videos). I'm getting the following output: E/libEGL (27960): call to OpenGL ES API with no current context (logged once per thread) E/Surface (27960): surface (identity=436) is invalid, err=-19 (No such device) E/Unity (27960): [EGL] Unable to acquire context: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation. E/Unity (27960): E/Unity (27960): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 250) E/Unity (27960): E/libEGL (27960): call to OpenGL ES API with no current context (logged once per thread) E/Unity (27960): [EGL] Unable to acquire context: EGL_BAD_ACCESS: EGL cannot access a requested resource (for example a context is bound in another thread). E/Unity (27960): E/Unity (27960): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 250) E/Unity (27960): I/DEBUG (27632): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I've updated to the latest version of Unity but it hasn't helped. The crash will happen on a totally blank project with the same error. Skipping to the end of the video (when video controls are active) doesn't crash the video for some reason.

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