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Unity5 Android GPU Crash

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Hi I'm working on a kind of 3D brick breakoutgame for mobile devices. After my 3rd day of work it's now happening really often that my testdevice "Huawei P8" is crashing after playing a while. Sometimes also after a few seconds of playing. For me it seems to be a crash of the GPU. It looks similar to this picture: ![alt text][1] If this happens I can't do anything except of waiting. After a few seconds the screen is refreshing and it is possible to continue play. Now I'm not shure, is this a problem of the Unity version, in my case Unity 5.3.5p6, an optimization problem or simply has my mobile a problem? This is a screenshot of my game if this might help to analyze the problem: ![alt text][2] [1]: /storage/temp/73498-gpucrash.jpg [2]: /storage/temp/73499-screenshot-2016-07-05-12-04-14.jpg The most shaders are the standard Unity mobile shader, except the plants. For this I uses the nature leaves shader. The most objects are static and I use baked light maps. Thanks in advance Frank

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