Hi I'm working on a kind of 3D brick breakoutgame for mobile devices.
After my 3rd day of work it's now happening really often that my testdevice "Huawei P8" is crashing after playing a while. Sometimes also after a few seconds of playing.
For me it seems to be a crash of the GPU. It looks similar to this picture:
![alt text][1]
If this happens I can't do anything except of waiting. After a few seconds the screen is refreshing and it is possible to continue play.
Now I'm not shure, is this a problem of the Unity version, in my case Unity 5.3.5p6, an optimization problem or simply has my mobile a problem?
This is a screenshot of my game if this might help to analyze the problem:
![alt text][2]
[1]: /storage/temp/73498-gpucrash.jpg
[2]: /storage/temp/73499-screenshot-2016-07-05-12-04-14.jpg
The most shaders are the standard Unity mobile shader, except the plants. For this I uses the nature leaves shader.
The most objects are static and I use baked light maps.
Thanks in advance
Frank
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