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Unity editor and build crash when using NetworkComms.net functions

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Hello all, I have downloaded and build the NetworkComms net DLL from here [NetworkComms.net][1] I have the following tiny script: public void requestLogin() { //var connection = new ConnectionInfo("127.0.0.1", 5599); string test = "This is a test string"; NetworkComms.SendObject("Message", "127.0.0.1", 4598, test); } When I call that function from a button click, the editor freezes. If i debug the editor, I end up getting exactly one unhandled access violation from `KernalBase.dll` and then seemingly infinite access violations from `mono.dll`. Inevitably, the editor crashes. The result is the same with a built version on the game. I am using unity 5.4.0f3 with VS2015. I compiled NetworkComms.net in "any cpu". Any thoughts? This is a deal-breaker for me. I'll be heading over to unreal if I can't get any serious networking out of unity. Thanks! [1]: https://github.com/MarcFletcher/NetworkComms.Net

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