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Android app crashes on launch

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Hello, my app crashes on launch. I tried removing everything from the scene but it still crashes. This only happens on one of my Android devices. [link text][1]Runs fine on the others. I ran adb logcat and I get the attached log file. The last thing reported before the crash is: ANativeWindow: (1440/2560) RequestedResolution: (0/0) EGLSurface: (1440/2560) [EGL] Unable to acquire context: EGL_BAD_MATCH: Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface). (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 250) When I search the web it says this should be fixed. My version of Unity is 5.4.0f3 Thanks, --Mike [1]: /storage/temp/79299-out.txt

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