Hello, my app crashes on launch. I tried removing everything from the scene but it still crashes.
This only happens on one of my Android devices. [link text][1]Runs fine on the others.
I ran adb logcat and I get the attached log file.
The last thing reported before the crash is:
ANativeWindow: (1440/2560) RequestedResolution: (0/0) EGLSurface: (1440/2560)
[EGL] Unable to acquire context: EGL_BAD_MATCH: Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface).
(Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 250)
When I search the web it says this should be fixed. My version of Unity is 5.4.0f3
Thanks,
--Mike
[1]: /storage/temp/79299-out.txt
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