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My game crashes

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I have 2 scripts that are connected script 1 using UnityEngine; using System.Collections; public class player : MonoBehaviour { public GameObject mine; bool canplacemines; public float numberofmines = 5f; public bool canjump = true; // Use this for initialization void Start () { canplacemines = true; } // Update is called once per frame void Update () { if (numberofmines > 0) { canplacemines = true; } else { canplacemines = false; } while (canjump == false) { transform.position += new Vector3 (0, -8 * Time.deltaTime, 0); } if (Input.GetKey (KeyCode.W) && canjump == true) { transform.position += new Vector3 (0, 8 * Time.deltaTime, 0); } if (Input.GetKey (KeyCode.A) ) { transform.position += new Vector3 (-6 * Time.deltaTime, 0, 0); } if (Input.GetKey (KeyCode.D) && canjump ) { transform.position += new Vector3 (6 * Time.deltaTime, 0, 0); } if (Input.GetKeyDown (KeyCode.Space)) { if (canplacemines = true) { Instantiate (mine, transform.position, Quaternion.identity); numberofmines--; } } } } second using UnityEngine; using System.Collections; public class noslip : MonoBehaviour { public player _canjump; void Start () { } // Update is called once per frame void Update () { } void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "LevelBlocks") { _canjump.canjump = false; } else { _canjump.canjump = true; } } } This script is used to make player not to be able to jump when he is touching the wall LevelBlocks . When my player touches the LevelBlocks unity has stoped working . pls help

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