We have reports from some users that our iOS game is crashing at startup. The XCode crash callstack reveals that it is an uncaught exception in a monobehaviour, but has no further details.
How can we get the device log or exception location from the end user? We have never seen the crash on any of our development devices, and the Unity 'Performance Reporting' is unable to receive exceptions from iOS apps which have their script call optimisation on 'fast but no exceptions'
Any help on options to locate the crash would be much appreciated.
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