This is driving me crazy. Sometimes my Unity project stops responding (i get the Windows 10 loading circle) and it could go on for hours without responding.
After i end the Unity process and re-open it, all i get is a white screen. Deleting the Library folder works, but the project is over 20 Gb in size so i definitely do not want to do it all the time (the import process takes about two hours).
This behaviour started two days ago and i've been getting 1-2 crashes per day.
I have automated realtime backups and i can always just delete the current one and use the other, but this is ridiculous.
Any help? We've got a release coming on the 16th of December and we're putting finishing touches to our game.
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