Unity version : 5.5.0f3
Game is crashed randomly. Why it is happen ?
Crashed: com.unity3d.WebOperationQueue :: NSOperation 0x170059470 (QOS: DEFAULT)
EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x0000000000000000
Crashed: com.unity3d.WebOperationQueue :: NSOperation 0x170059470 (QOS: DEFAULT)
0 space 0x100b78f88 WWW::FeedUnityWebStream(bool) (WWW.h:96)
1 space 0x100e826c0 iPhoneWWWDownloadBuffer::OnCompleteContent() (iPhoneWWW.mm:64)
2 space 0x100e226f4 UnityReportWWWFinishedLoadingData (TransportiPhone.cpp:260)
3 space 0x100069f04 -[UnityWWWConnectionDelegate connectionDidFinishLoading:] (WWWConnection.mm:246)
4 CFNetwork 0x18db912cc __65-[NSURLConnectionInternal _withConnectionAndDelegate:onlyActive:]_block_invoke + 80
5 CFNetwork 0x18db9125c -[NSURLConnectionInternal _withConnectionAndDelegate:onlyActive:] + 200
6 CFNetwork 0x18db913d0 -[NSURLConnectionInternal _withActiveConnectionAndDelegate:] + 56
7 CFNetwork 0x18dab35cc ___ZN27URLConnectionClient_Classic26_delegate_didFinishLoadingEU13block_pointerFvvE_block_invoke + 96
8 CFNetwork 0x18dab14bc ___ZN27URLConnectionClient_Classic18_withDelegateAsyncEPKcU13block_pointerFvP16_CFURLConnectionPK33CFURLConnectionClientCurrent_VMaxE_block_invoke_2 + 108
9 libdispatch.dylib 0x18c1be1bc _dispatch_client_callout + 16
10 libdispatch.dylib 0x18c1c9ab0 _dispatch_block_invoke_direct + 376
11 CFNetwork 0x18db6e2a8 RunloopBlockContext::_invoke_block(void const*, void*) + 36
12 CoreFoundation 0x18d20dc18 CFArrayApplyFunction + 68
13 CFNetwork 0x18db6e18c RunloopBlockContext::perform() + 136
14 CFNetwork 0x18db6f4b4 MultiplexerSource::perform() + 312
15 CFNetwork 0x18db6f220 MultiplexerSource::_perform(void*) + 64
16 CoreFoundation 0x18d2e2b5c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 24
17 CoreFoundation 0x18d2e24a4 __CFRunLoopDoSources0 + 524
18 CoreFoundation 0x18d2e00a4 __CFRunLoopRun + 804
19 CoreFoundation 0x18d20e2b8 CFRunLoopRunSpecific + 444
20 Foundation 0x18dd4b26c -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 304
21 Foundation 0x18dd9faa0 -[NSRunLoop(NSRunLoop) run] + 88
22 space 0x10006adf8 __UnitySendWWWConnection_block_invoke_2 (WWWConnection.mm:362)
23 Foundation 0x18de23fb0 __NSBLOCKOPERATION_IS_CALLING_OUT_TO_A_BLOCK__ + 16
24 Foundation 0x18dd68aa8 -[NSBlockOperation main] + 96
25 Foundation 0x18dd590a4 -[__NSOperationInternal _start:] + 620
26 Foundation 0x18de2635c __NSOQSchedule_f + 228
27 libdispatch.dylib 0x18c1be1bc _dispatch_client_callout + 16
28 libdispatch.dylib 0x18c1cc3dc _dispatch_queue_serial_drain + 928
29 libdispatch.dylib 0x18c1c19a4 _dispatch_queue_invoke + 652
30 libdispatch.dylib 0x18c1ce34c _dispatch_root_queue_drain + 572
31 libdispatch.dylib 0x18c1ce0ac _dispatch_worker_thread3 + 124
32 libsystem_pthread.dylib 0x18c3c72a0 _pthread_wqthread + 1288
33 libsystem_pthread.dylib 0x18c3c6d8c start_wqthread + 4
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