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isKinematic = false makes unity executable crash

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So here's the thing. I'm making a destructible house that when you click on parts of it, chunks get removed and fly around. It works perfectly in the editor, it flys around and looks a bit like Age of Empire 3 (which is GOOD). Problem is, every piece is set to isKinematic = true at startup and I give the isKinematic = false with a script to unlodge them and make them fly around. Like I said, in the editor it works, but the second I do that in an executable BAM it crashes and gives me this pretty little log : Unity Player [version: Unity 4.3.0f4_e01000627d60] GoC2.exe caused an Access Violation (0xc0000005) in module GoC2.exe at 0033:80509e3c. Error occurred at 2013-11-30_143026. D:\Projets\God of Chaos 2\Exec\GoC2.exe, run by Fel. 20% memory in use. 16282 MB physical memory [12882 MB free]. 18714 MB paging file [14299 MB free]. 134217728 MB user address space [134217323 MB free]. Read from location ffffffff caused an access violation. Context: RDI: 0x02916520 RSI: 0x00000000 RAX: 0x00000002 RBX: 0x0f3247a8 RCX: 0x00000006 RDX: 0x00000009 RIP: 0x80509e3c RBP: 0x00000000 SegCs: 0x00000033 EFlags: 0x00010202 RSP: 0x00adefc0 SegSs: 0x0000002b R8: 0x00000003 R9: 0x029318dc R10: 0xe0000000 R11: 0x00adef80 R12: 0x00000008 R13: 0x00000000 R14: 0x02a0e718 R15: 0x029c7460 Bytes at CS:EIP: 0f 54 8c 24 88 01 00 00 44 0f 54 9c 24 88 01 00 Module 1 C:\WINDOWS\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_185422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 == [end of error.log] == So, I have Unity free and no plugins whatsoever, just pure javascript and 3ds max models with textures and a terrain. When I remove that kinematic line from my code it works in the executable but well, the chunks don't get removed which is pretty dumb and not what I want at all. Should I file an error report directly to Unity or am I doing something wrong here?

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