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Build Crash : DirectX 11 & Unity 5.6

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After a whole day trying to understand why my build randomly crash during loadings (any loading) after upgrading to Unity 5.2, I finally found something quite odd. We tested builds on several configurations : - Windows 10 with Nvidia GPU : crash - WIndows 8 with Nvidia GPU : crash - WIndows 7 with AMD GPU : OK - Windows 8 with AMD : OK Seems Nvidia related... Log files have more or less validated this hypothesis : The crash log : **nvwgf2umx.dll caused an Access Violation (0xc0000005)** in module nvwgf2umx.dll at 0033:ea1132d0. Error occurred at 2017-04-10_161742. 10.exe, run by Admin. 46% memory in use. 8139 MB physical memory [4364 MB free]. 9419 MB paging file [4078 MB free]. 134217728 MB user address space [134216469 MB free]. Read from location 00000001 caused an access violation. Context: RDI: 0x07659fb8 RSI: 0x00000000 RAX: 0x0765ac80 RBX: 0x00000001 RCX: 0x005d8b20 RDX: 0x07659fb8 RIP: 0xea1132d0 RBP: 0x0765ac80 SegCs: 0x00000033 EFlags: 0x00010202 RSP: 0x0b77f810 SegSs: 0x0000002b R8: 0x00000000 R9: 0x00000001 R10: 0x00000020 R11: 0x00000000 R12: 0x00000000 R13: 0xe9f40000 R14: 0x00000000 R15: 0x00000001 (...) Module 1 C:\Windows\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_185422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 C:\Windows\SYSTEM32\xinput1_2.dll Image Base: 0x00400000 Image Size: 0x00018000 File Size: 83736 File Time: 2006-07-28_093108 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.14.701.0 ProdVer: 9.14.701.0 Module 3 C:\Windows\SYSTEM32\xinput1_1.dll Image Base: 0x00400000 Image Size: 0x00018000 File Size: 83664 File Time: 2006-03-31_123948 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.12.589.0 ProdVer: 9.12.589.0 Module 4 C:\Program Files\Bonjour\mdnsNSP.dll Image Base: 0x69d10000 Image Size: 0x00035000 File Size: 193824 File Time: 2010-10-07_123616 Version: Company: Apple Inc. Product: Bonjour FileDesc: Bonjour Namespace Provider FileVer: 2.0.4.0 ProdVer: 2.0.4.0 == [end of error.log] == ========== OUTPUTING STACK TRACE ================== 0x00007FFBEA1132D0 (nvwgf2umx) OpenAdapter12 0x00007FFBEA109F50 (nvwgf2umx) OpenAdapter12 0x00007FFBEA11155F (nvwgf2umx) OpenAdapter12 0x00007FFBEA111406 (nvwgf2umx) OpenAdapter12 0x00007FFBEA109CDD (nvwgf2umx) OpenAdapter12 0x00007FFBEA7E176A (nvwgf2umx) NVAPI_Thunk 0x00007FFBEAE46841 (nvwgf2umx) NVAPI_Thunk 0x00007FFC19BE8364 (KERNEL32) BaseThreadInitThunk 0x00007FFC1C4270D1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== **** Crash! **** To have a build running fine once again, here is what I did : - Updating Nvidia Drivers : Still Crashing - upgrading to Unity 5.6 : Still crashing - Enabling x86_64 bits : Still crashing - Enabling / Disabling GPU Skinning, Graphics Job : Still Crashing - Removing some dlls, removing some plugins : Still crashing **- Disabling DirectX 11 : no more crashes...** So I found my problem, but the solution is quite odd, and is not really a solution. Cause I'm not really sure that disabling DX11 is a really good idea.. Does anyone have a proper solution or know why do I have this issue ? Thx by advance.

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