My game works fine on my phone but when i ask people to download it and play it on their device it crashes. Im creating a track and field game. It used to crash on my phone as soon as i try to load an event or new scene, i didnt crash when i gave it time to load so i switch from using Application.LoadLevel to using SceneManager.LoadSceneAsync;
It only crashed once when i switched the way i loaded my scenes and i changed a few things in my code and scenes like, i removed unnecessary colliders. So other than that one crash it works perfectly fine on my phone, I started using Unity last October and this is the first game I practically completed so this is my only problem right now. I dont have a clue to why it crashes on other devices but mine.
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