Hi guys,
recently (past few weeks maybe) most of the android 6 users of my app started to suffer from crashes.
UnityPlayerActivity failed to start with exception logged: `android.app.Fragment$InstantiationException`. Is there is any workaround for this problem(if this problem is a common for Unity on Android 6)?
ps
stack trace:
java.lang.RuntimeException:
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2450)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2510)
at android.app.ActivityThread.-wrap11(ActivityThread.java:0)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1363)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:148)
at android.app.ActivityThread.main(ActivityThread.java:5461)
at java.lang.reflect.Method.invoke(Native Method:0)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616)
Caused by: android.app.Fragment$InstantiationException:
at android.app.Fragment.instantiate(Fragment.java:628)
at android.app.FragmentState.instantiate(Fragment.java:106)
at android.app.FragmentManagerImpl.restoreAllState(FragmentManager.java:1858)
at android.app.FragmentController.restoreAllState(FragmentController.java:122)
at android.app.Activity.onCreate(Activity.java:918)
at com.unity3d.player.UnityPlayerActivity.onCreate(Unknown Source:0)
at android.app.Activity.performCreate(Activity.java:6251)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1108)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2403)
Thanks in advance!
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