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Game crashes upon loading a specific scene - Unsure of issue in output_log.txt

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Hey guys, I appear to have a issue when loading a scene in the game. Here is the output_log.txt - INFO [2017-07-01 16:39:44Z]: Starting MonoDevelop-Unity 5.9.6 INFO [2017-07-01 16:39:44Z]: Running on Microsoft .NET 4.0.30319.42000 INFO [2017-07-01 16:39:44Z]: Found GTK# version 2.12.26 INFO [2017-07-01 16:39:44Z]: Using GTK+ 2.24.22 INFO [2017-07-01 16:39:44Z]: Add-in loaded: MonoDevelop.Core INFO [2017-07-01 16:39:44Z]: Add-in loaded: MonoDevelop.Ide INFO [2017-07-01 16:39:44Z]: Add-in loaded: MonoDevelop.WindowsPlatform INFO [2017-07-01 16:39:44Z]: Initializing Runtime MS.NET Starting MonoDevelop-Unity INFO [2017-07-01 16:39:44Z]: Add-in loaded: MonoDevelop.Debugger INFO [2017-07-01 16:39:44Z]: Add-in loaded: MonoDevelop.SourceEditor2 INFO [2017-07-01 16:39:44Z]: Add-in loaded: MonoDevelop.DesignerSupport INFO [2017-07-01 16:39:44Z]: Add-in loaded: MonoDevelop.Refactoring INFO [2017-07-01 16:39:44Z]: Add-in loaded: MonoDevelop.CSharpBinding INFO [2017-07-01 16:39:44Z]: Add-in loaded: Unity.Utilities INFO [2017-07-01 16:39:44Z]: Add-in loaded: MonoDevelop.Boo INFO [2017-07-01 16:39:44Z]: Add-in loaded: MonoDevelop.UnityScript INFO [2017-07-01 16:39:44Z]: Add-in loaded: MonoDevelop.VersionControl INFO [2017-07-01 16:39:45Z]: Add-in loaded: MonoDevelop.Debugger.Soft INFO [2017-07-01 16:39:45Z]: Add-in loaded: MonoDevelop.Debugger.Soft.Unity INFO [2017-07-01 16:39:45Z]: Add-in loaded: MonoDevelop.NUnit INFO [2017-07-01 16:39:45Z]: Add-in loaded: MonoDevelop.Xml Loading Workbench INFO [2017-07-01 16:39:45Z]: Add-in loaded: MonoDevelop.DocFood INFO [2017-07-01 16:39:45Z]: Add-in loaded: MonoDevelop.AssemblyBrowser INFO [2017-07-01 16:39:45Z]: Add-in loaded: MonoDevelop.RegexToolkit Initializing Main Window INFO [2017-07-01 16:39:45Z]: Creating DefaultWorkbench INFO [2017-07-01 16:39:46Z]: Add-in loaded: MonoDevelop.ILAsmBinding ERROR [2017-07-01 16:39:46Z]: Monodoc documentation tree could not be loaded. System.IO.FileNotFoundException: Could not find file 'H:\TestNew\Test1\monodoc.xml'. File name: 'H:\TestNew\Test1\monodoc.xml' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy) at System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn) at System.Xml.XmlTextReaderImpl.OpenUrlDelegate(Object xmlResolver) at System.Threading.CompressedStack.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.CompressedStack.Run(CompressedStack compressedStack, ContextCallback callback, Object state) at System.Xml.XmlTextReaderImpl.OpenUrl() at System.Xml.XmlTextReaderImpl.Read() at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace) at System.Xml.XmlDocument.Load(XmlReader reader) at System.Xml.XmlDocument.Load(String filename) at Monodoc.RootTree.LoadTree(String basedir) at Monodoc.RootTree.LoadTree() at MonoDevelop.Projects.HelpService.InitializeHelpTree() in c:\buildslave\monoDevNGExAddin\monodevelop\main\src\core\MonoDevelop.Core\MonoDevelop.Projects\HelpService.cs:line 77 WARNING [2017-07-01 16:39:46Z]: Failed to load: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iOSSupport\Data\iosdevices.csv System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iOSSupport\Data\iosdevices.csv'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding) at System.IO.File.InternalReadAllLines(String path, Encoding encoding) at System.IO.File.ReadAllLines(String path) at MonoDevelop.Debugger.Soft.Unity.iOSDevices.LoadDescriptions(String path) at MonoDevelop.Debugger.Soft.Unity.iOSDevices.SetupDescriptions(String path) WARNING [2017-07-01 16:39:46Z]: Error while initializing usbmuxd System.IO.FileNotFoundException: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iOSSupport\x86\UnityEditor.iOS.Extensions.Native.dll at MonoDevelop.Debugger.Soft.Unity.WindowsDllLoader.MonoDevelop.Debugger.Soft.Unity.IDllLoader.LoadLibrary(String fileName) at MonoDevelop.Debugger.Soft.Unity.Usbmuxd.LoadDll(String nativeDll) at MonoDevelop.Debugger.Soft.Unity.Usbmuxd.Setup(String dllPath) at MonoDevelop.Debugger.Soft.Unity.iOSDevices.SetupDll(String path) INFO [2017-07-01 16:39:47Z]: Add-in loaded: MonoDevelop.HexEditor I am unable to identify the problem, I would very much appreciate it if someone could do so. Best Regards, Eoin Clifford

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