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Random hard crash on start, both in Editor and in Windows standalone build.

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I've got a tricky problem. Lately when we start our application, it randomly crashes after one or two seconds. It's a hard crash, a 'Unity Editor has stopped working' crash. When we make our Windows standalone build, it shows the same behaviour. I'd say it crashes roughly 1 out of every 4 times, but it's very unpredictable. ![alt text][1] Windows offers to debug it, and although we don't have the Unity or Mono source code we do get a more specific error message: "Unhandled exception at 0x00007ff82f5d2cfd (mono.dll) in Unity.exe: 0xC0000005: Access violation reading location 0x000000000000000000.". See image for callstack. ![alt text][2] We recently added a large new UI and also made a number of changes to our C# code. Hard to pin down which change caused it because the crashes are so random you don't know if a fix worked or not. Any tips on how to debug this? We're using Unity 5.6.1f1 64bit on Windows. We have about 10 asset store plugins like Mega-Fiers and Unity-UI-Extensions. [1]: /storage/temp/98077-crashmsg.png [2]: /storage/temp/98076-callstack.png

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