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Native crash at signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)

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I just have released my Unity app on Google Play Store. However, some of my users are getting `Native crash at signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)` on following devices: *Samsung Galaxy S3 (Android 4.3), LG K10 LTE (Android 6.0), Highscreen Easy XL (Android 6.0), Sony Xperia C5 Ultra Dual (Android 6.0), Huawei Y635-TL00 (Android 4.4).* I was unable to reproduce the same crash on my Samsung Galaxy S6 or my friends' devices. I am using Unity 5.6.2f1, API level 16. What may be causing this crash and how should I attempt to fix it? **Backtrace:** native: pc 00000000004db254 /mnt/asec/com.companyname.app-1/lib/libunity.so native: pc 00000000004ec69c /mnt/asec/com.companyname.app-1/lib/libunity.so native: pc 00000000000d9e24 /mnt/asec/com.companyname.app-1/lib/libunity.so native: pc 00000000000db2d0 /mnt/asec/com.companyname.app-1/lib/libunity.so native: pc 000000000031a3b0 /mnt/asec/com.companyname.app-1/lib/libunity.so native: pc 00000000005eea94 /mnt/asec/com.companyname.app-1/lib/libunity.so native: pc 000000000001e44c /system/lib/libdvm.so (dvmPlatformInvoke+112) native: pc 000000000004e91b /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398) native: pc 0000000000027860 /system/lib/libdvm.so native: pc 000000000002be00 /system/lib/libdvm.so (dvmInterpret(Thread*, Method const*, JValue*)+184) native: pc 0000000000060a6d /system/lib/libdvm.so (dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)+292) native: pc 0000000000060a97 /system/lib/libdvm.so (dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)+20) native: pc 000000000005582b /system/lib/libdvm.so native: pc 000000000000cb58 /system/lib/libc.so (__thread_entry+72) native: pc 000000000000ccd4 /system/lib/libc.so (pthread_create+208)

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