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Unity3d Apache Thrift Server

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Hello! I am using Apache Thrift to have Unity act as a Thrift Server. When I try to do that, once it calls the "server.Serve()" it locks up Unity. Here is the code: using System.Collections; using System.Collections.Generic; using UnityEngine; using Thrift.Server; using Thrift.Transport; using System; public class CSharpServer : MonoBehaviour { // Use this for initialization void Start() { Application.runInBackground = true; try { CSharpTutorial.CalculatorHandler handler = new CSharpTutorial.CalculatorHandler(); Calculator.Processor processor = new Calculator.Processor(handler); TServerTransport serverTransport = new TServerSocket(9090); TServer server = new TSimpleServer(processor, serverTransport); // Use this for a multithreaded server //TServer server = new TThreadPoolServer(processor, serverTransport); Debug.Log("Starting the server..."); server.Serve(); // <-- This is the line that causes the lockup. } catch (Exception x) { Debug.Log(x.StackTrace); } Debug.Log("done."); } } Having Unity work as a Client works just fine. It can call a Server written in any language with no issues. All the examples I can find only show Unity as a Client and not as a server. The purpose of this is due to that I need two way communication using Thrift. Therefore the client can call the server and the server can call the client. I can just have the client Poll the Server every x seconds to get see if there are any messages but I'm trying this method first. I am trying this on both Unity 5.6.1 and Unity 2017.1 Using Thrift 0.10.0 Windows Stand Alone Build I have already Googled "unity3d thrift server" and went through the first 20 pages and all their links with no result ( the ones that do really talk about it are set for Unity as a client ) Thanks for any and all help.

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