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WebGL crash when certain actions ingame

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When picking up items to the inventory in my game *sometimes* I get this error in the WebGL version on firefox and chrome. Any tips? An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was: uncaught exception: abort(41) at jsStackTrace (webgl newgrounds 1.1.asm.framework.unityweb:2:27460) stackTrace (webgl newgrounds 1.1.asm.framework.unityweb:2:27631) abort (webgl newgrounds 1.1.asm.framework.unityweb:4:32454) Z1p (webgl newgrounds 1.1.asm.code.unityweb:28:1) AOn (webgl newgrounds 1.1.asm.code.unityweb:6:1) l8n (webgl newgrounds 1.1.asm.code.unityweb:5:1) OFo (webgl newgrounds 1.1.asm.code.unityweb:5:1) $_l (webgl newgrounds 1.1.asm.code.unityweb:4:1) y0p (webgl newgrounds 1.1.asm.code.unityweb:28:1) invoke_iiii (webgl newgrounds 1.1.asm.framework.unityweb:2:357152) szf (webgl newgrounds 1.1.asm.code.unityweb:21:1) BCf (webgl newgrounds 1.1.asm.code.unityweb:21:1) aba (webgl newgrounds 1.1.asm.code.unityweb:10:1) _aa (webgl newgrounds 1.1.asm.code.unityweb:10:1) R4a (webgl newgrounds 1.1.asm.code.unityweb:18:1) O4a (webgl newgrounds 1.1.asm.code.unityweb:18:1) T4a (webgl newgrounds 1.1.asm.code.unityweb:18:1) GAb (webgl newgrounds 1.1.asm.code.unityweb:16:1) c$a (webgl newgrounds 1.1.asm.code.unityweb:18:1) Ina (webgl newgrounds 1.1.asm.code.unityweb:11:1) vna (webgl newgrounds 1.1.asm.code.unityweb:11:1) b0p (webgl newgrounds 1.1.asm.code.unityweb:28:1) browserIterationFunc (webgl newgrounds 1.1.asm.framework.unityweb:2:47996) runIter (webgl newgrounds 1.1.asm.framework.unityweb:2:51088) Browser_mainLoop_runner (webgl newgrounds 1.1.asm.framework.unityweb:2:49533) If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

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