Hello!
I have one top crash in my game on Android platform. And it seems like it is problem in Unity.
This is the stacktrace:
libunity.004d6c50 (Unknown Source)
libunity.000d7064 (Unknown Source)
libunity.000d8510 (Unknown Source)
libunity.00312fe8 (Unknown Source)
libunity.005ed0c4 (Unknown Source)
libdvm.dvmPlatformInvoke (dvmPlatformInvoke:112)
libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*) (dvmCallJNIMethod:398)
libdvm.00029aa0 (Unknown Source)
libdvm.dvmMterpStd(Thread*) (dvmMterpStd:76)
libdvm.dvmInterpret(Thread*, Method const*, JValue*) (dvmInterpret:184)
libdvm.dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list) (dvmCallMethodV:336)
libdvm.dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...) (dvmCallMethod:20)
libdvm.00058463 (Unknown Source)
libc.__thread_entry (__thread_entry:44)
libc.pthread_create (pthread_create:316)
So, i don't know what kind of problem it is:(
Did anyone have the same problem? And ho can I fix it?
Thanks!
↧