Quantcast
Channel: Questions in topic: "crash"
Viewing all articles
Browse latest Browse all 2383

Crash on Android 5.6.0f3

$
0
0
Hello! I have one top crash in my game on Android platform. And it seems like it is problem in Unity. This is the stacktrace: libunity.004d6c50 (Unknown Source) libunity.000d7064 (Unknown Source) libunity.000d8510 (Unknown Source) libunity.00312fe8 (Unknown Source) libunity.005ed0c4 (Unknown Source) libdvm.dvmPlatformInvoke (dvmPlatformInvoke:112) libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*) (dvmCallJNIMethod:398) libdvm.00029aa0 (Unknown Source) libdvm.dvmMterpStd(Thread*) (dvmMterpStd:76) libdvm.dvmInterpret(Thread*, Method const*, JValue*) (dvmInterpret:184) libdvm.dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list) (dvmCallMethodV:336) libdvm.dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...) (dvmCallMethod:20) libdvm.00058463 (Unknown Source) libc.__thread_entry (__thread_entry:44) libc.pthread_create (pthread_create:316) So, i don't know what kind of problem it is:( Did anyone have the same problem? And ho can I fix it? Thanks!

Viewing all articles
Browse latest Browse all 2383

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>