I have weird problem. I have about three canvases in my scene and one of them is set to "scale with the scree" and all works fine. If I change the second one to "scale with the screen" and I try to run the app on android phone, it crushes as soon as it is done building (message on phone "app stopped working"). If I set it back to Constant pixel size it all run fine.
Does any of you have a clue why it is like this ? I can`t find a reason.
I don`t have any errors or anything, it seems to be problem with scale mode of particular canvas.
Thanks for any help
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