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Unity 5.5.4p4 with GPG for Unity crash on authentication

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I'm using the latest personal Unity version, together with the latest version of GPG for Unity from Github. The moment I click Login or let the GPG login during start, my game crashes. I've searching and tried so many things. What i've done so far: - Downgraded the sdk tool to 25.2.3/.5 - Downgraded the plugins to play-services-*-10.0.1 - Different way of using the authentication part. So far nothing worked for me. My leaderboard code is the following: using UnityEngine; using System.Collections; using GooglePlayGames; using UnityEngine.SocialPlatforms; using UnityEngine.UI; using GooglePlayGames.BasicApi; public class Leaderboard : MonoBehaviour { #region PUBLIC_VAR public string leaderboard; #endregion #region DEFAULT_UNITY_CALLBACKS void Awake() { Debug.Log ("!!! init"); //PlayGamesPlatform.DebugLogEnabled = true; PlayGamesPlatform.Activate(); } void Start () { Debug.Log("!!! Login called"); Social.localUser.Authenticate((bool success) => { if (success) { Debug.Log("Login Sucess"); } else { Debug.Log("Login failed"); } }); } Does anyone have a suggestion what to do next? My game is available in Google Play Store under closed Alpha (with my email/account added). I'm testing on my own device. I've tried so many things and already lost more than a day to get this to work.

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