I have a tiny project that suddenly started making the Unity editor crash everytime I press play. It doesn't happen with other projects so I'm assuming there is something I have done that's causing this. Debugging the error gives me a message saying: "ntdll.pdb not loaded". Don't know what it means. Read somewhere, in a similar case, that someone thought it was due to a fauluty loop. However I don't have any loops... yet, except the usual Update() functions. I do however run the experimental scripting version (.NET 4.6 Equivalent) can that have anything to do with it? It did work earlier though.
Thanks for the help!
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