I am making a game where, if you take too long to complete the game, the universe begins to fall apart and the game "crashes" (the storyline is a little too complex and unnecessary to explain here). I will simulate the crash by setting time.timeScale to 0 to freeze everything, and then use close the application. I can use time.realtimeSinceStartup to measure time while everything is frozen. Anyway, after quitting, I want to be able to relaunch the application to a specific scene (in this case, an alternate universe). Is there a way to do this?
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