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Simple zoom and pan script freezes unity

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I created a simple zoom and pan script for 2D and the zoom function works just fine but when i try the test the right-click pan unity freezes and I have to do a force-shutdown. Pardon my low scripting ability, this may not be the most efficient way to do what I am trying to do, which is to have several size options for my main camera, and allow it to be panned using UnityEngine; using System.Collections; public class mainCamera : MonoBehaviour { public int zoomSetting = 1; public float Default = 4.979221f; public float zoom1 = 2; public float zoom2 = 1; public bool canPan = false; public float horizontalSpeed = 0.5f; public float verticalSpeed = 0.5f; // Use this for initialization void Start() { Camera.main.orthographicSize.Equals(Default); canPan = false; } // Update is called once per frame void Update() { if (zoomSetting == 1) { Camera.main.orthographicSize = Default; canPan = false; } if (zoomSetting == 2) { Camera.main.orthographicSize = zoom1; canPan = true; } if (zoomSetting == 3) { Camera.main.orthographicSize = zoom2; canPan = true; } if (zoomSetting > 3) { zoomSetting = 3; } if (zoomSetting < 1) { zoomSetting = 1; } if (Input.GetAxis("Mouse ScrollWheel") > 0f) { zoomSetting = zoomSetting + 1; } if (Input.GetAxis("Mouse ScrollWheel") < 0) { zoomSetting = zoomSetting - 1; } if (canPan == true) { while (Input.GetMouseButtonDown(1)) { float x = horizontalSpeed * Input.GetAxis("Mouse X"); float y = verticalSpeed * Input.GetAxis("Mouse Y"); transform.Translate(x, y, 0); } } } }

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