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Possible Editor bug : Toggle crash / image not updating in editor

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Hello, I really need help on this one, I have been seeking for solution and scroll hundreds of line of code just to see any mistake, but it's just a very basic toggle that produce the crash. Everything was working fine in past session but today i retest a toggle and it crash. I have a serie of toggle that crash (hang) editor in play mode. void Awake(){ EasyBtn.onValueChanged.AddListener(delegate { OnDifficultyChangeClick(1); }); HardBtn.onValueChanged.AddListener(delegate { OnDifficultyChangeClick(2); }); VeryHardBtn.onValueChanged.AddListener(delegate { OnDifficultyChangeClick(3); }); } void OnDifficultyChangeClick(int MyChoice) { Debug.Log("My difficulty choice is " + MyChoice); if (MyChoice == 1) { EasyBtn.isOn = true; HardBtn.isOn = false; VeryHardBtn.isOn = false; InsaneBtn.isOn = false; CurrentDifficultyChoice = 1; } else if (MyChoice == 2) { EasyBtn.isOn = false; HardBtn.isOn = true; VeryHardBtn.isOn = false; InsaneBtn.isOn = false; CurrentDifficultyChoice = 2; } else if (MyChoice == 3) { EasyBtn.isOn = false; HardBtn.isOn = false; VeryHardBtn.isOn = true; InsaneBtn.isOn = false; CurrentDifficultyChoice = 3; } else if (MyChoice == 4) { EasyBtn.isOn = false; HardBtn.isOn = false; VeryHardBtn.isOn = false; InsaneBtn.isOn = true; CurrentDifficultyChoice = 4; } else { Debug.Log(MyChoice); } } The DebugLog doesn't even get called, so it look like the problem is with the listener !? The weird thing I see in the editor is that the image preview in the inspector doesn't show up for the problematic toggle. The image preview is blank (alpha). When I uncheck and recheck the gameobject the preview regenerate correctly. When I look in window sprite packer the correct image is there, I thought it could be a corrupted sprite pack, but I don't know how to force a regeneration. I also tried reimporting the image and deleting the meta to force recreation but nothing have improved. Any clue ?

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