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Android App crashes on " server.Start() " HELP

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Hi everyone! I'm creating a server android application for communicate with my arduino , with the code below it work just fine ( on pc testing ) but when run it on my phone and the code meet the line `server.Start();` the application just crushes with no exception. using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using System.Threading; using System.Linq; using System.Text; using System.IO; using System.Net; using System.Net.Sockets; public class SimpleServer : MonoBehaviour { public string data = "nm"; string response; public Text txt; string txtCnt; Thread mThread; public int port = 5893; public string ipServer = "192.168.1.15"; TcpClient client; StreamWriter streamW; StreamReader streamR; TcpListener server = null; bool isConnected = false; public GyroManager cm; void Start () { } void Update () { txt.text = txtCnt; } public void SetupServer() { writeConsolle("Begin..."); try { IPAddress localAddr = IPAddress.Parse(ipServer); server = new TcpListener(port); writeConsolle("Starting : "+port); server.Start(); data = "nm"; // Client get connected with the server client = server.AcceptTcpClient(); isConnected = true; streamW = new StreamWriter(client.GetStream()); streamR = new StreamReader(client.GetStream()); writeConsolle("connected.."); sendMessage("welcome"); while(isConnected){ data = cm.getData(); sendMessage(data); writeConsolle(data); if(!isConnected) break; Thread.Sleep(150); } } catch (SocketException e) { writeConsolle("SocketException" + e.ToString ()); } finally { // Stop listening for new clients. server.Stop(); client.Close (); streamW.Close(); streamR.Close(); } } IEnumerator waitTime(int millis){ yield return new WaitForSeconds(millis); } public void writeConsolle(string x){ txtCnt += x+"\r\n"; } public void sendMessage(string x){ streamW.Write (x+"\n"); streamW.Flush(); } public void turnOffServer(){ if (isConnected) { try { isConnected = false; writeConsolle ("Server - Stopped"); } catch (SocketException e) { writeConsolle ("Exception" + e.ToString ()); } } } public void StartServer(){ StartCoroutine (startThread ()); } public IEnumerator startThread(){ // Starting the thread. writeConsolle ("Starting the thread...."); yield return new WaitForSeconds (3); mThread = new Thread (SetupServer); writeConsolle ("Starting the server...."); yield return new WaitForSeconds (3); mThread.Start(); } } Any thought of why this happens ? Maybe the tcpListener is incompatible with android ? Any permission conflict ? Thanks in advance.

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