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[CRASH] Memory can not be "read" / "write"

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Builded game realy often crash with this error. As we suggest it's partialy related to our level-streaming system, and over types of loading scenes, or Resources.UnloadUnusedAssets() --------- More over, we can't reproduce it in office, only in production-builds. ---------- Appeared after update from Unity 2017 to 2018 beta. ---------- ![alt text][1] ---------- More info : ---------- Error appear on simple SceneManger.LoadScene (single) and on SceneManger.LoadLevelAsync (single) and on SceneManger.LoadLevelAsync (additive) ---------- Plarform : PC, Windows 64-bit ---------- DirectX : 11 only ---------- Level-streaming Details : ---------- Scenes Load / Unload Asyncronously, but there's can not be two simultaneous unloads or two simultaneous loads. And, as I told earlier, crsh happeneds even on simple scene loads [1]: https://pp.userapi.com/c830209/v830209657/a84e0/qXduwF8vTKc.jpg

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