Builded game realy often crash with this error. As we suggest it's partialy related to our level-streaming system, and over types of loading scenes, or Resources.UnloadUnusedAssets()
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More over, we can't reproduce it in office, only in production-builds.
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Appeared after update from Unity 2017 to 2018 beta.
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![alt text][1]
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More info :
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Error appear on simple SceneManger.LoadScene (single) and on SceneManger.LoadLevelAsync (single) and on SceneManger.LoadLevelAsync (additive)
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Plarform : PC, Windows 64-bit
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DirectX : 11 only
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Level-streaming Details :
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Scenes Load / Unload Asyncronously, but there's can not be two simultaneous unloads or two simultaneous loads. And, as I told earlier, crsh happeneds even on simple scene loads
[1]: https://pp.userapi.com/c830209/v830209657/a84e0/qXduwF8vTKc.jpg
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