I haven't exported my game in a few days, but when I try to today, it crashes before the splash screen even shows up. The icon will bounce in the dock for a second or two, and then just go away.
Some facts:
- Everything is working just fine in the editor.
- I just upgraded to 4.1.5f1
- I am on a Mac running 10.8.4.
- I have cleaned and rebuilt my scripts
- I have restarted my machine
- Angry Bots (and other, older apps of mine) will export and run without crashing
When I launch the app from the Terminal, i get the following output:
Mono path[0] = '/Users/jeff/Desktop/Mall.app/Contents/Data/Managed'
Mono config path = '/Users/jeff/Desktop/Mall.app/Contents/Data/Managed/etc'
PlayerConnection initialized from /Users/jeff/Desktop/Mall.app/Contents/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55454
Multi-casting "[IP] 192.168.1.107 [Port] 55454 [Flags] 2 [Guid] 4287164642 [EditorId] 2957561619 [Version] 1048832 [Id] OSXPlayer(cheese.local) [Debug] 0" to [225.0.0.222:54997]...
PlayerConnection already initialized - listening to [192.168.1.107:55454]
***Thread 'UnityLookForNewInputDevices' was not cleaned up!***
(Filename: /Applications/buildAgent/work/7535de4ca26c26ac/Runtime/Threads/Thread.cpp Line: 474)
Has anyone else experienced crashes like this?
I'm sorry, but I don't know what other output to provide. Is there a crash report somewhere that I should attach?
thanks!
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