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Unity freezes on play

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When I enter play mode it freezes and in task manager it shows that it keeps taking up more memory. When i initially launch play mode it starts at 10% then over 5-10 mins it will be at 80%. The only script I have running is the one below. And this is for a 2D procedurally generated terrain public class GenerateChunk : MonoBehaviour { public GameObject sand; public GameObject sandStone; public GameObject stone; public int width; public int heightMultiplier; public int heightAddition; public int seed; public float smoothness; void Start () { Generate (); seed = Random.Range (-10000, 10000); } void Generate () { for (int i = 0; 1 < width; i++) { int h = Mathf.RoundToInt (Mathf.PerlinNoise (seed, i / smoothness) * heightMultiplier); for (int j = 0; j < width; j++) { GameObject selectedTile; if (j < h - 8) { selectedTile = stone; } else if (j < h - 3) { selectedTile = sandStone; } else { selectedTile = sand; } Instantiate (selectedTile, new Vector3 (i, j), Quaternion.identity); } } } }

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