Please help!!
build game on windows(iOS build), transfers to Mac, run on Xcode. can't load game/ simulation on iPhone.
game run smoothly on window and Mac unity with no compile errors.
debug log on Xcode :
**2018-08-16 21:33:48.299913+0800 Ballings[600:190492] [DYMTLInitPlatform] platform initialization successful
2018-08-16 21:33:48.394987+0800 Ballings[600:190290] Built from '2018.2/release' branch, Version '2018.2.3f1 (1431a7d2ced7)', Build type 'Release', Scripting Backend 'il2cpp'
2018-08-16 21:33:48.399800+0800 Ballings[600:190290] -> registered mono modules 0x10111afa0
-> applicationDidFinishLaunching()
2018-08-16 21:33:48.685046+0800 Ballings[600:190290] Metal GPU Frame Capture Enabled
2018-08-16 21:33:48.686061+0800 Ballings[600:190290] Metal API Validation Disabled
-> applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A10 GPU
Initialize engine version: 2018.2.3f1 (1431a7d2ced7)
UnloadTime: 0.524291 ms
NullReferenceException: A null value was found where an object instance was required.
at EpicPrefsTools.Operators.setupPrefs () [0x00000] in :0
at DataManager.FirstLoad () [0x00000] in :0
at DataManager.Start () [0x00000] in :0
Rethrow as TypeInitializationException: The type initializer for 'EpicPrefs' threw an exception.
at DataManager.FirstLoad () [0x00000] in :0
at DataManager.Start () [0x00000] in :0
(Filename: currently not available on il2cpp Line: -1)
Setting up 1 worker threads for Enlighten.
Thread -> id: 1710a7000 -> priority: 1**
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