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Open GL ES 2.0 ArKit

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we want to use two SDK's in an AR-App , ARKit and Easy AR. Problem arrises when we make a build for iOS as both of them require different graphics API and build starts to crash and through compilation error in Xcode saying feature not supported in ARM. Metal for AR-Kit OpenGL ES 2.0 for Easy AR. is there a way to switch b/w graphics api in the runtime or some other approach we can take to resolve this issue ?

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