Hi!
I'm running Unity 2018.1.1f1 on Windows 10 with GTX 860M (Rog Laptop).
When it crashes, it often appears that after I relaunch it, editor is super laggy, playing in game mode is barely possible (10 fps at most).
I tried to launch a game to see if the problem spreads to everything that uses my graphic hardware : it can't even launch, showing me "direct3D failed to initialize" error.
Checking dxdiag confirms that something broke: hardware acceleration is "not avaiblable" in the "render" tab.
Force opengl mode in Unity shortcut doesn't fix the issue.
Since win10, I can't reset directX from standalone launcher, and the only way to bypass this issue is to manually reinstall nvidia geforce drivers.
What could possibly cause this to happen ?
Thanks !
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