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Why does unity crash leads to direct3D and hardware acceleration disappear ?

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Hi! I'm running Unity 2018.1.1f1 on Windows 10 with GTX 860M (Rog Laptop). When it crashes, it often appears that after I relaunch it, editor is super laggy, playing in game mode is barely possible (10 fps at most). I tried to launch a game to see if the problem spreads to everything that uses my graphic hardware : it can't even launch, showing me "direct3D failed to initialize" error. Checking dxdiag confirms that something broke: hardware acceleration is "not avaiblable" in the "render" tab. Force opengl mode in Unity shortcut doesn't fix the issue. Since win10, I can't reset directX from standalone launcher, and the only way to bypass this issue is to manually reinstall nvidia geforce drivers. What could possibly cause this to happen ? Thanks !

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