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Windows: Unhandled exception crash handling

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How can I handle unexpected termination of the application? Currently our application crashes silently, which isn't acceptable. Ideally I'd like to create a custom crash reporter. In UE4 they register an unhandled exception filter with *SetUnhandledExceptionFilter*, and since UE4 source code is open you can modify this to do what you want (show a crash reporter window, write minidumps with heap info, etc..). Is this possible to do in Unity?

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