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Unity windows standalone build crashes on opening output_log.txt if built on a different machine

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We have a project where building the same windows standalone exe crashes if it comes from someone else's computer, but it works when built on mine. I checked what happens with process monitor, and apparently the **CreateFile** operation by the exe on the path **C:\Users\MYUSER\AppData\LocalLow\DefaultCompany\PROJECT\output_log.txt** results in a **NAME INVALID** result. If open the exe built on my machine, the same operation with the same path results in a **SUCCESS** operation. Failed attempt: opening windows error reporting ![fail][1] Successful attempt ![success][2] Any idea what could cause this? [1]: /storage/temp/126632-fail.png [2]: /storage/temp/126633-success.png

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