When I am stepping through an asynchronous (async/ await) method in a component and return from the asynchronous method the Unity editor will crash consistently.`[UsedImplicitly]
public class PartyTalesGameServices : MonoBehaviour
{
private ClientEnvironment _clientEnvironment;
private async void Start()
{
var i = await GetInt();
}
private async Task GetInt()
{
await Task.Delay(3000);
return 3;
}
}`
When I step into the test GetInt method and return The editor crashes
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