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GetAssemblyIndexFromAssemblyName crash

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Crashlytics found some user crashes. I have converted libunity codes to full names but don't know what cause it Unity Version 2018.1.5f1 Caused by java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 000000e0 Build fingerprint: 'HOMTOM/HOMTOM/aeon6737m_65_m0:6.0/MRA58K/1480142084:user/release-keys' Revision: '0' pid: 19469, tid: 19498, name: AnalyticsHandle r0 00000000 r1 e094c4e8 r2 f8742610 r3 00000055 r4 df4df929 r5 00000000 r6 00000000 r7 e094c4e8 r8 e094c504 r9 e094c520 sl 00000001 fp e094c7fc ip f874262a sp e094c440 lr dec9f674 pc dec9f5dc cpsr 0000000b at libunity.007d85dc(Unknown Source) GetAssemblyIndexFromAssemblyName at libunity.007d8670(Unknown Source) GetMonoClassWithAssemblyName at libunity.0099adc0(Unknown Source) scripting_class_from_fullname at libunity.00165a7c(Unknown Source) InitializeCoreScriptingClasses at libunity.001659e4(Unknown Source) GetCoreScriptingClassesPtr at libunity.001658a8(Unknown Source) GetCoreScriptingClasses at libunity.0013c994(Unknown Source) UnityJavaProxy_invoke at base.oatexec(oatexec)

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