Hello! We've collected a lot of crashes in the background. May I ask if anyone else has received a similar error? Here is the detailed stack:
UnityMain(4597)
SIGSEGV(SEGV_MAPERR)
1 #00 pc 00997ad8 libunity.so ScriptingManager::GetMonoScriptCache(int) [armeabi-v7a]
2 #01 pc 007d6b18 libunity.so FindOrCreateMonoScriptCache(ScriptingClassPtr, InitScriptingCacheType, Object*, int) [armeabi-v7a]
3 #02 pc 007d6ab4 libunity.so MonoBehaviour::SetupScriptingCache(ScriptingClassPtr, MonoScript*) [armeabi-v7a]
4 #03 pc 007d6c50 libunity.so MonoBehaviour::RebuildMonoInstance(ScriptingClassPtr, ScriptingObjectPtr, MonoScript*) [armeabi-v7a]
5 #04 pc 009a0844 libunity.so PersistentManager::ProduceObject(SerializedFile&, SerializedObjectIdentifier, int, ObjectCreationMode, PersistentManager::LockFlags) [armeabi-v7a]
6 #05 pc 009a0358 libunity.so PersistentManager::CreateThreadActivationQueueEntry(SerializedFile&, SerializedObjectIdentifier, int, bool, PersistentManager::LockFlags) [armeabi-v7a]
7 #06 pc 009a0d20 libunity.so PersistentManager::ReadAndActivateObjectThreaded(int, SerializedObjectIdentifier const&, SerializedFile*, bool, bool, PersistentManager::LockFlags) [armeabi-v7a]
8 #07 pc 009a01f4 libunity.so PersistentManager::ReadObjectThreaded(int, PersistentManager::LockFlags) [armeabi-v7a]
9 #08 pc 009a009c libunity.so PersistentManager::ReadObject(int, AwakeFromLoadMode) [armeabi-v7a]
10 #09 pc 0012c008 libunity.so PPtr::operator MonoBehaviour*() const [armeabi-v7a]
11 #10 pc 00497448 libunity.so AnimatorControllerPlayable::CleanupStateMachineBehaviours() [armeabi-v7a]
12 #11 pc 004974d8 libunity.so AnimatorControllerPlayable::DeallocateResources() [armeabi-v7a]
13 #12 pc 00564d54 libunity.so PlayableGraph::DestroyPendingPlayables() [armeabi-v7a]
14 #13 pc 00560f8c libunity.so PlayableGraph::Destroy() [armeabi-v7a]
15 #14 pc 00560c58 libunity.so DirectorManager::ProcessPlayStateChanges() [armeabi-v7a]
16 #15 pc 005605c8 libunity.so DirectorManager::InitializeClass()::shutdownAfterCleanupAllObjectsRegistrator::Forward() [armeabi-v7a]
17 #16 pc 00237aec libunity.so CallbackArray::Invoke() [armeabi-v7a]
18 #17 pc 007b5d44 libunity.so CleanupAllObjects() [armeabi-v7a]
19 #18 pc 007b0500 libunity.so CleanupEngine() [armeabi-v7a]
20 #19 pc 007b04a0 libunity.so PlayerCleanup(bool) [armeabi-v7a]
21 #20 pc 003e06d8 libunity.so UnityDeinitApplication() [armeabi-v7a]
22 #21 pc 003e35b4 libunity.so nativeDone(_JNIEnv*, _jobject*) [armeabi-v7a]
23 #22 pc 00056e8b /data/app/com.q1.TJZ-Jid4VztDLPgXxqHY3Xj9Dw==/oat/arm/base.odex [armeabi]
24 java:
25 com.unity3d.player.UnityPlayer.nativeDone(Native Method)
26 com.unity3d.player.UnityPlayer.e(Unknown Source:6)
27 com.unity3d.player.UnityPlayer.k(Unknown Source:0)
28 com.unity3d.player.UnityPlayer$20.run(Unknown Source:2)
29 android.os.Handler.handleCallback(Handler.java:891)
30 android.os.Handler.dispatchMessage(Handler.java:102)
31 android.os.Looper.loop(Looper.java:207)
32 com.unity3d.player.UnityPlayer$e.run(Unknown Source:32)
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