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“activityStartTrigger: not whiteListed” on android builds

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I'm trying to build an android game with Unity 2019.2, using IL2CPP background and Android App Bundle format. Whenever I try to launch the game, it crashes right after the Unity splash screen. It actually crashes when loading a scene asynchronously, I have a first scene for loading purpose, so when the game starts, this first scene opens up and load the actual game scenes in background. I don't know if this has anything to do with my problem, but I'm using Google Play Services 0.9.64 (which is the latest right now). I can really list everything I tried, because I had this problem for quite some time. - Right now I'm using Unity 2019.2.0f1, but the first time I had this problem was with 2019.1.10f1 and I tried with many versions, nothing seems to work there. - I checked if there was any problem with the AndroidManifest file but I don't see anything wrong. - I tried to remove the OpenGLES3 option from `Player Settings > Other > Graphics APIs` (it seems to be a problem for some people). If that might help, here's what my Android Manifest looks like: (I prefer to hide the APP_ID value, in case that might cause security issue) And here's the LogCat errors: E/ActivityTrigger(2337): activityStartTrigger: not whiteListed com.████████████.████████████/com.unity3d.player.UnityPlayerActivity/41 E/ActivityTrigger(2337): activityResumeTrigger: not whiteListed com.████████████.████████████/com.unity3d.player.UnityPlayerActivity/41 E/ActivityTrigger(2337): activityResumeTrigger: not whiteListed com.████████████.████████████/com.unity3d.player.UnityPlayerActivity/41 E/InputDispatcher(2337): channel '3ea1bfc com.████████████.████████████/com.unity3d.player.UnityPlayerActivity (server)' ~ Channel is unrecoverably broken and will be disposed! I don't know what that means and I did quite a lot of research about the "activityStartTrigger: not whiteListed" thing, but can't seem to find anything online. Also I'm not doing anything in my code with UnityPlayerActivity. It would be amazing if anyone could help me, I'm stuck on this problem and it prevent me from releasing my game. Thanks a lot for your attention.

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