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Unity standalone crash when lanughing on batchmode

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Unity Version: 2018.1.0f
OS: windows10
I get everything fine when normally start the standalone build by double click the exe file. But I often get crashed when starting the exe using "%UNITY_BUILD_EXE% -batchmode" command, and what makes me mad is that the command sometimes works fine while in most time it crashed. That's really strange. When the game running successfully. It looks like that, I manually call Application.Quit(), then it print "Game Complete" and quit the game. Everything is fine.
**(1) Normal case**

Game Complete! (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 43) Setting up 4 worker threads for Enlighten. Thread -> id: 4580 -> priority: 1 Thread -> id: 4e14 -> priority: 1 Thread -> id: 4334 -> priority: 1 Thread -> id: 46dc -> priority: 1

When the game crashed, it still executes Application.Quit() method and quit the game but the unitycrash window pop up and the return code in command line is -1073740791. The output log are following.
**(2) Bad Case**

Game Complete! (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 43) Setting up 4 worker threads for Enlighten. Thread -> id: 2d24 -> priority: 1 Thread -> id: 4b7c -> priority: 1 Thread -> id: 44a8 -> priority: 1 Thread -> id: 2bb0 -> priority: 1 Received abort signal from the operating system Stack trace: 0x00007FFC08F62FED (UnityPlayer) 0x00007FFC08F68CFF (UnityPlayer) 0x00007FFC08A9B40D (UnityPlayer) 0x00007FFC08A3624F (UnityPlayer) 0x00007FFC0956D40E (UnityPlayer) UnityMain 0x00007FFC0955C330 (UnityPlayer) UnityMain 0x00007FFC0958C72D (UnityPlayer) UnityMain 0x00007FFC08A089B0 (UnityPlayer) 0x00007FFC08A0F5A8 (UnityPlayer) 0x00007FFC08A0CDE1 (UnityPlayer) 0x00007FFC08F87444 (UnityPlayer) UnityMain 0x00007FFC08A0EF7C (UnityPlayer) 0x00007FFC08F9E6F8 (UnityPlayer) UnityMain 0x00007FFC08F9E4ED (UnityPlayer) UnityMain 0x00007FFC08F9E664 (UnityPlayer) UnityMain 0x00007FFC08A0EF20 (UnityPlayer) 0x00007FFC08F7D7ED (UnityPlayer) 0x00007FFC08F7E49E (UnityPlayer) 0x00007FFC08F7E60B (UnityPlayer) UnityMain 0x00007FF625161207 (out) 0x00007FFC844D7974 (KERNEL32) BaseThreadInitThunk 0x00007FFC84D2A271 (ntdll) RtlUserThreadStart

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