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Unity full memory crash, during AssetDatabase.LoadAssetAtPath

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AssetDatabase.LoadAssetAtPath, when run for the whole "Asset/" directory as path will crash the system, even if the type is specified and cant possibly be more than a few MBs It is like loading every single asset in RAM to do the load of the specific type I have come across it in Smoothmoves and i supect it is the same when ORK2 crashed on me as well when trying to update all event files in the project I manually fixed it in Smoothmoves by limiting the search to specific folders Any idea why this happens ? Is it a bug ?

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