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How do I Report Unity Crash information in my game?

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I want to report crash info to my game sever when my game crashed. I write code in android ,then attach to my unity project,init function is successfully done ,but handle function not run. what is wrong? Can you help me ,thank you. public class CrashHandler implements UncaughtExceptionHandler { public static final String TAG = "CrashHandler"; private Thread.UncaughtExceptionHandler mDefaultHandler; private static CrashHandler INSTANCE = new CrashHandler(); private Context mContext; private Map infos = new HashMap(); private DateFormat formatter = new SimpleDateFormat("yyyy-MM-dd-HH-mm-ss"); private CrashHandler() { } public static CrashHandler getInstance() { return INSTANCE; } public void init(Context context) { mContext = context; mDefaultHandler = Thread.getDefaultUncaughtExceptionHandler(); Thread.setDefaultUncaughtExceptionHandler(this); Log.e(TAG, "Thread.setDefaultUncaughtExceptionHandler"); System.out.println("*****************Thread.setDefaultUncaughtExceptionHandler"); } @Override public void uncaughtException(Thread thread, Throwable ex) { System.out.println("*****************uncaughtException"); if (!handleException(ex) && mDefaultHandler != null) { mDefaultHandler.uncaughtException(thread, ex); } else { try { Thread.sleep(3000); } catch (InterruptedException e) { Log.e(TAG, "error : ", e); } android.os.Process.killProcess(android.os.Process.myPid()); System.exit(1); } } private boolean handleException(Throwable ex) { System.out.println("*****************handleException"); if (ex == null) {// return false; } new Thread() { @Override public void run() { Looper.prepare(); Toast.makeText(mContext, "Sorry.", Toast.LENGTH_LONG).show(); Looper.loop(); } }.start(); collectDeviceInfo(mContext); saveCrashInfo2File(ex); return true; } /**

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