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Thread Crash UnityGfxDeviceWorker on MacOS

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I am using 2019.1.14, the macOS Mojave 10.14.6 fine until I continue run it for 20 hours, and crash. During that time each 10s i call an API to update the UI once. Here crash log. The memory usage is about 800-1GB. User ID: 221079021 Date/Time: 2019-11-06 10:23:33.773 +0700 OS Version: Mac OS X 10.14.6 (18G103) Report Version: 12 Bridge OS Version: 3.0 (14Y904) Anonymous UUID: 7BB69C66-F3C9-B42C-F651-8B6418FCF819 Time Awake Since Boot: 81000 seconds System Integrity Protection: enabled Crashed Thread: 24 UnityGfxDeviceWorker Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb Terminating Process: exc handler [13558] External Modification Warnings: Thread creation by external task. Thread 24 Crashed:: UnityGfxDeviceWorker 0 UnityPlayer.dylib 0x0000000103cea862 GfxFramebufferGLES::GetFramebufferName(GfxRenderTargetSetup const&) + 2290 (FrameBufferGLES.cpp:63) 1 UnityPlayer.dylib 0x0000000103cec641 GfxFramebufferGLES::GetFramebufferNameFromColorAttachment(RenderSurfaceBase*, int) + 193 2 UnityPlayer.dylib 0x0000000103d096a8 GfxFramebufferGLES::ReadbackResolveMSAA(RenderSurfaceGLES*, RenderSurfaceGLES*) + 1016 (TextureReadbackGLES.cpp:405) 3 UnityPlayer.dylib 0x0000000103d0982a (anonymous namespace)::PrepareReadback_ResolveMSAA(GfxFramebufferGLES&, ApiGLES&, RenderSurfaceGLES*, RenderSurfaceGLES*) + 218 (TextureReadbackGLES.cpp:95) 4 UnityPlayer.dylib 0x0000000103d08cf8 GfxFramebufferGLES::GrabIntoRenderTexture(RenderSurfaceGLES*, int, int, int, int) + 664 (TextureReadbackGLES.cpp:222) 5 UnityPlayer.dylib 0x00000001035542be GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 33518 (GfxDeviceWorker.cpp:1469) 6 UnityPlayer.dylib 0x0000000103554e7b GfxDeviceWorker::RunExt(ThreadedStreamBuffer&) + 235 (GfxDeviceWorker.cpp:496) 7 UnityPlayer.dylib 0x000000010354bd6c GfxDeviceWorker::RunGfxDeviceWorker(void*) + 124 (GfxDeviceWorker.cpp:460) 8 UnityPlayer.dylib 0x000000010385630a Thread::RunThreadWrapper(void*) + 122 (Thread.cpp:87) 9 libsystem_pthread.dylib 0x00007fff6d4492eb _pthread_body + 126 10 libsystem_pthread.dylib 0x00007fff6d44c249 _pthread_start + 66 11 libsystem_pthread.dylib 0x00007fff6d44840d thread_start + 13

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