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Unity crashes when I enable raytracing

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I had a working pathtracing project but when I tried to build it Unity told me there was 800 errors when compiling the shaders. I found that it came from HDRP/Lit and HDRP/LayeredLit shader that wouldn't compile with DirectX12. So I came back to an old version of the project before I added raytracing, and tried to follow each step to activate it again. But when I activate it in the ShaderConfig files, Unity always crash when I try to open the project. As the crash log said it was nvwgf2umx.dll that caused an Acces violation, I tried to update my Nvidia drivers but it doesn't change anything.

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