Hello! I am developing a Unity app for Android. Application uses NatCorder plugin and some native Android libraries. Till today it works fine. But since today it's crashing after loading a level in Android build, without any log or informative error message.
In Editor/Player mode on Windows all works perfectly. Logcat shows me `"JNI ERROR (app bug): accessed stale Local 0x21"`, but how to find where in code is the place causing this error?
P.S.: I have no easy way to roll back to my previous version of app (where the android built was good). So it'd be last option i'll try.
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