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Auto Graphics API cause crashes on iOS devices

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I have app built with **Unity 2019.3.0f3** When **Auto Graphics API is ON** my app is crashing on iOS 10.3.4 **iPhone5** (model A1429) and on iOS v10.3.3 and v10.3.2 **iPad-4th** gen (A1460 and A1458) Crash is: UnityFramework: -[UnityAppController(rendering) renderingAPI] on line NSAssert(_renderingAPI !=0, @[UnityController renderingAPI] called before [UnityAppController selectRenderingApi]"); Both iPad (4th gen) and iPhone5 with that model are using [PowerVR SGX554MP4 (4-core) GPU][1] with **OpenGL ES 2.0** support. When I use **Auto Graphics API OFF** and only **OpenGLES2** in list those crashes are not happening again, but there are new crashes in other devices supporting **OpenGL ES 3.1**. [1]: https://en.wikipedia.org/wiki/PowerVR#Series_5XT_(SGXMP) What could be wrong with this? What is the order of supporting graphics API-s when Auto Graphic APi is ON?

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