I have app built with **Unity 2019.3.0f3**
When **Auto Graphics API is ON** my app is crashing on
iOS 10.3.4 **iPhone5** (model A1429)
and on
iOS v10.3.3 and v10.3.2 **iPad-4th** gen (A1460 and A1458)
Crash is:
UnityFramework: -[UnityAppController(rendering) renderingAPI]
on line
NSAssert(_renderingAPI !=0, @[UnityController renderingAPI] called before [UnityAppController selectRenderingApi]");
Both iPad (4th gen) and iPhone5 with that model are using [PowerVR SGX554MP4 (4-core) GPU][1]
with **OpenGL ES 2.0** support.
When I use **Auto Graphics API OFF** and only **OpenGLES2** in list those crashes are not happening again, but there are new crashes in other devices supporting **OpenGL ES 3.1**.
[1]: https://en.wikipedia.org/wiki/PowerVR#Series_5XT_(SGXMP)
What could be wrong with this?
What is the order of supporting graphics API-s when Auto Graphic APi is ON?
↧