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Application crash on iOS

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In class Http I create method for POST and GET requests (wrapper for WWW with IEnumerator). In another method I make 20 GET requests in cycle. As result : In Unity Player it's work fine, on android - fine, but on iOS I get crash in different places without any stack traces. Anybody know what I doing wrong? public void POST(string url, byte[] data, Action callback, string id = null) { WWW www = null; if (!String.IsNullOrEmpty(id)) { Hashtable headers = new Hashtable(); headers.Add("CACHE_ID", id); www = new WWW(url, data, headers); } www = new WWW(url, data); StartCoroutine(WaitForRequest(www, callback)); } private IEnumerator WaitForRequest(WWW www, Action callback) { yield return www; // check for errors if (String.IsNullOrEmpty(www.error)) { Debug.Log("WWW loading Ok!: " + www.url); } else { Debug.Log("WWW Error: " + www.error); } Debug.Log("!!! Callback: " + callback.ToString()); callback(www); } public void GET(string url, Action callback) { WWW www = new WWW (url); StartCoroutine (WaitForRequest (www, callback)); }

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