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Android Build Crashing on some of the devices, Error: Animator::Transfer(SafeBinaryRead&)

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Hello Everyone, We are facing a crash on our android build on **Samsung devices mostly**. We weren't able to repro it in house. 58 % of the crashes happening from **Android 9 devices**. We use various libraries such as 1. IronSource 2. AppsFlyer 3. Facebook 4. Firebase (Core, analytics, Crashlytics messaging etc) Also, we have asset bundle enabled. Our Unity version is **2019.2.21f**. The error message we are getting in crashlytics is a symbol file name. Upon symbolicate we get this stack trace: YGNodelayoutImpl(YGNode*, float, float, YGDirection, YGMeasureMode, YGMeasureMode, float, float, = bool, YGConfig*) AudioSource_Get_Custom_PropIsVirtual(ScriptingBackendNativeObjectPtrOpaque*) void Animator::Transfer(SafeBinaryRead&) Any help will be truly appreciated.

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