Hello Everyone,
We are facing a crash on our android build on **Samsung devices mostly**. We weren't able to repro it in house. 58 % of the crashes happening from **Android 9 devices**. We use various libraries such as
1. IronSource
2. AppsFlyer
3. Facebook
4. Firebase (Core, analytics, Crashlytics messaging etc)
Also, we have asset bundle enabled. Our Unity version is **2019.2.21f**. The error message we are getting in crashlytics is a symbol file name. Upon symbolicate we get this stack trace:
YGNodelayoutImpl(YGNode*, float, float, YGDirection, YGMeasureMode,
YGMeasureMode, float, float, = bool,
YGConfig*)
AudioSource_Get_Custom_PropIsVirtual(ScriptingBackendNativeObjectPtrOpaque*)
void Animator::Transfer(SafeBinaryRead&)
Any help will be truly appreciated.
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