Quantcast
Channel: Questions in topic: "crash"
Viewing all articles
Browse latest Browse all 2383

Carcassonne Epic Crash!

$
0
0
Initialize engine version: 2017.4.32f1 (4da3ed968770) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8079 MB Driver: 26.21.14.4614 Begin MonoManager ReloadAssembly - Completed reload, in 0.083 seconds Initializing input. Input initialized. Initialized touch support.The referenced script on this Behaviour is missing! (Filename: Line: 1515) The referenced script on this Behaviour (Game Object 'SteamStoreManager') is missing! (Filename: Line: 1758) UnloadTime: 20.858200 ms [Crashlytics] Did not register exception handlers: Crashlytics SDK was not initialized (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BaseTransitionScreen::OnAwake AnimatorTranistion is empty (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Setting up 1 worker threads for Enlighten. Thread -> id: 382c -> priority: 1 Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 96271. Total: 61.783000 ms (FindLiveObjects: 11.613900 ms CreateObjectMapping: 11.846200 ms MarkObjects: 38.186700 ms DeleteObjects: 0.136000 ms)

Viewing all articles
Browse latest Browse all 2383

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>